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This Creation takes the player to a remote facility known as Camp Jefferson, where they'll need to figure out a series of puzzles to advance through a mix of security protocols, pre-war tests, and strange visions - while they race an adversary to a limited cure to the FEV they've been exposed to.
Along the way, the player will get an opportunity to explore memories with their spouse and can acquire new gear, workshop items, and a new perk.
While the primary feature of this Creation is a long-form quest with the first return of the Player voice actors to Fallout 4, the player can also unlock a variety of new things while at the new location:
While this entire experience is one long quest, to organize things, this will be broken down by section to make each easier to digest.
The quest begins in Diamond City. In the market, near the entrance to the “Home Plate” player home, the player will find a Mister Gutsy named “Private Gutsy” who will approach and tell them it’s time for their speech. An objective will point to the Gutsy.
The player can opt to decline, in which case Private Gutsy will tell them he’ll be waiting for them; he will then return to his starting point until re-engaged.
Once the player agrees to go, if they are in Power Armor, they will be asked to exit. If the player has a companion, they’ll be asked to dismiss them. The player can confirm they are ready and out of Power Armor, with no companion, and will then be asked to follow him.
Private Gutsy will then make his way to the back of Diamond City near the farm area. Once he reaches his final location near a truck, the player can approach him to start a dialogue scene with Private Gutsy, which ends with an animation where the player is knocked unconscious.
Click below to view the various sections of the questline, broken down by the section of Camp Jefferson each occurs.
A few extra pages for players who want to dig deeper into Camp Jefferson: