This is continued from the Super Duper Mart section of Fever Dreams.
The player will fight several additional Test Subjects as they make their way forward.
The player will eventually find a place where they'll need to drop down a short ways.
After dropping down and moving into the next room, the player will find themselves in a large room roaring with water sounds where Pike will greet them. Pike stands on the other side of a large gap the player can’t cross.
Approaching the edge of their catwalk near Pike will start a conversation. At the end of this, Pike will attack the player. Once Pike reaches a certain damage threshold he will run away from the encounter further into the facility on his own separate path.
The player can also attack Pike before speaking, just run away immediately, or break out of the conversation. All of these scenarios are supported and will eventually trigger Pike to move on as well.
The player's path will take them down below where they just encountered Pike. The player will find several hallways and side rooms with Mirelurks, Mirelurk Eggs, and some additional Test Subjects that may be fighting with the Mirelurks.
After exiting the Mirelurk areas, the player will find a latched door that loops them back to the start of the path away from the Pike encounter where they saw the Weapon Workbench. The latched door does not represent the path forward, only another chance for the player to make sure they finished looting the area. Unlatching the door will also trigger more Test Subjects to attack the player.
Heading to the right, instead of through that door, the player will find another of the Cache rooms, and a hole in the wall.
Dropping down through this hole will lead the player to the Concord Diorama section.