Path of the Warrior is not something that will appear in the quest log, but is being used to categorize this section of the questline.
Once the player has been introduced to the Hero Stones inside of the Soul Sanctum, and are given the opportunity to choose one, they can activate it to have the Geode Guardian tell them more about the corresponding Spirit. Activating the stone a second time will open the nearby gate, and lock-in this Spirit as the next one the player will pursue.
Confirming the Warrior's stone will give the player the objective to survive the arena. The Path of the Warrior is indicated by the color red in both lighting and other visual elements; it leads through a doorway behind the Sigil Geode.
After the player traverses the hallways past the initial door, they will pass through a load screen.
In this new section, in front of the player will be a barrier blocking their path into the next room, similar to the one that previously blocked them from leaving the Soul Sanctum. There, they'll hear an echoing voice speaking to them from a character they will later see named "Apparition".
The dialogue spoken during this segment will depend on what order the player is pursuing this spirit: first, second, or last.
After the voice finishes, the barrier will lower and allow the player to proceed.
The player can then fight their way through the strange stone-walled area within the cave. Occasionally, the player will run into various enemies and barriers blocking their path. Once the player defeats the enemies, the barriers will be lowered, allowing them to proceed.
After a few short rooms, the player will enter a massive arena with a bright beam coming down in the center highlighting a vertical coffin. Three statues of creatures dot the arena around the coffin.
As the player moves forward, a bolt of lightning will strike the first statue, bringing it to life. After the player defeats it, they will receive a temporary buff, and another bolt will strike the next statue.
Once the three statues are defeated, a bolt will finally strike the coffin. The coffin will burst open and a corpse will stumble out with a dark glow effect around its skull. The corpse will stand up wielding a unique shield and begin fighting the player.
After defeating the corpse, the player will receive the objective to pick up Oblivion's Wall. Once they do, the Apparition will appear and the objective will update to speak to him.
Like the initial voice heard when entering this dungeon, the dialogue spoken during this segment will depend on what order the player is pursuing this spirit: first, second, or last.
After the player has finished speaking to the Warrior, they will receive the objective to hold block and then press attack with the shield to use its powerful slam.
The gate forward will then open allowing them past the arena. The player will then enter a large room with a variety of enemies.
After clearing the enemies and approaching the left side near the darker-colored stone walls, the player will receive an objective to use the shield slam on a wall with glowing red cracks. This will break the wall, allowing the player to proceed.
The player will find themselves through a load screen and back to the Soul Sanctum. From here, they will need to break through another wall to make their way back to the central chamber.
Tomb of a Mighty Warrior Playthrough
Tomb of a Mighty Warrior Hidden Path Playthrough (Dungeon Plus Optional Puzzles)
The player will next need to exit the Soul Sanctum to pursue their objective southeast of Windhelm in the Secluded Springs Mine.
If this is the first spirit the player is pursuing, the Geode Guardian will trigger a conversation as they head towards the exit of the Soul Sanctum.
The entrance to Secluded Springs Mine looks like a simple cave entrance. Inside, the player will quickly reach a collapsed area covered in glowing red cracks - signaling to the player they need to use Oblivion's Wall to destroy it.
Secluded Springs Mine is a new location added by Sigil of the Fallen. The entrance will be present, regardless if the player has done any of the questline, but without Oblivion's Wall, the player will not be able to proceed through the entire dungeon.
Using the shield bash on the rubble will destroy it, allowing the player to gain access to the rest of the dungeon. THe player can also use the shield to knock down columns and move boulders.
For a detailed walkthrough, see the videos below.
The player will eventually find a large, hardened-magma platform with large reddish spikes jutting out of it. Near the center of it will be a chunk of darker-colored material. If the player does not have Oblivion's Wall equipped, an objective will remind them to do so.
As the player approaches with the shield equipped, the darker material will begin to glow red, a barrier will appear in a large area around the player, and the Guide Spirit will show up telling the player to strike the material.
Doing so will trigger the Warrior Spirit to appear and will force a conversation with the player.
Regardless of the conversation outcome, the player will have to fight the spirit, who will be wielding an ethereal version of Oblivion's Wall.
The Warrior Spirit will start out invincible. To unshield him, the player must use Oblivion's Wall to smash the large sphere that is highlighted by a beam of light coming down from the ceiling.
Smashing this will allow the Warrior Spirit to be damaged, and also begin raising the lava to a new height.
Once the Warrior Spirit is brought to a bleedout stage, the process will repeat twice - a new orb lighting up and the Warrior Spirit becoming shielded until the orb is broken, causing the lava to raise further - shrinking the battlefield each time.
After the Warrior Spirit is defeated, the player's objective will update to speak to the spirit. The spirit will tell the player they may keep the shield.
Finally, the Guide Spirit will speak to the Warrior Spirit and absorb it into herself. The Guide will then ask the player to return to the Geode as soon as they can.
Note that Secluded Springs is made of three cells: Secluded Springs Mine, Secluded Springs Caverns, and Secluded Springs Depths.
Secluded Springs Mine Playthrough
Secluded Springs Mine Hidden Path Playthrough (Dungeon Plus Optional Puzzles)
Secluded Springs Caverns Playthrough
Secluded Springs Caverns Hidden Path Playthrough (Dungeon Plus Optional Puzzles)
Note that the last cell of this dungeon is extremely large and so the video has been broken into two parts.
Secluded Springs Depths Playthrough - Part 1
Secluded Springs Depths Playthrough - Part 2
Secluded Springs Depths Hidden Path Playthrough - Part 1 (Dungeon Plus Optional Puzzles)
Secluded Springs Depths Hidden Path Playthrough - Part 2 (Dungeon Plus Optional Puzzles)
Once the player approaches the Sigil Geode next, the Guide Spirit will appear and move towards it. She will bow down before it and an effect will show energy leaving her body towards the geode.
The Guide Spirit will then explain to the player that she can take on the form of the Warrior Spirit; if the player asks after that, she will offer to show them right then. From this moment on, the Guide will have a new dialogue option in her tree to become one of the Hero Spirits. Outside of specific quest moments, the player can make use of this at any time to change her form, or back to her healing Guide Spirit form.
Next, a physical representation of a skill tree will appear and the Guide Spirit will ask the player to follow her to it. She will then explain that providing Ectoplasm will empower the Sigil Geode.
The player is then free to activate the various elements of the Skill Tree - these represent abilities the Guide Spirit will gain while taking on the form of the Warrior Spirit.
See the Unlocking Power section for more details on this system.
After the player has invested at least 18 ectoplasm worth of unlocks, the Guide Spirit will speak to the player and tell them that the Geode stirs. A reddish energy orb will appear near the Geode and the player's objective will update to interact with it.
Upon touching the orb, the player will be brought into a strange pocket-dimension where they will find the Warrior Spirit waiting for them.
The Warrior Spirit will explain that the player is inside of the Sigil Geode and that empowering it has made some of their memories return.
The player is then tasked with observing these memories with the Spirit and another red orb will appear for the player to interact with.
The player will then proceed through a series of memories, each will play out similarly.
Here the player will witness a child asking Malgrak for help dealing with some bandits.
After the scene, the player will enter a conversation with Malgrak's spirit and can ask several questions. During the conversation, a portal to the next memory will appear; a sound cue will help the player identify where.
Here, the player will witness a woman and the Boy from the previous memory asking Malgrak for help.
After the scene, the player will enter a conversation with Malgrak's spirit and can ask several questions. During the conversation, a portal to the next memory will appear; a sound cue will help the player identify where.
During the third memory of each hero, an additional element will appear and play a sound and visual effect. These appear as the player approaches the orb to move on to the next memory. This last element changes depending on the order done. The first hero's vision will have one labeled "Shimmer", the second hero's vision version labeled "Shatter", and the final hero's vision will have one labeled "Shadow". Interacting with any of these will trigger a series of effects or a scene, including a reaction from the Guide Spirit. These are intentionally missable, and offer some foreshadowing to the ending for players who are paying attention.
Here the player will witness the Guide Spirit in human form discovering Malgrak's remains many years later.
The last memory in each sequence does not have any interactive elements.
After the memory sequences are complete, the spirit will thank the player for helping them and transfer knowledge to the player of Oblivion's Wall, allowing it to throw opponents hit with the shield bash.
The player will then be returned to the Soul Sanctum.
The Guide Spirit will tell the player that they should continue to invest Ectoplasm into the Sigil Geode to help the spirit remember further.
If the player has remaining spirits to pursue, the corresponding stone(s) will become available so the player can start a new path.
If this was the first one the player has done, the quest Something Strange will complete and the quest The Others will start.
If this was the last stone, the quest The Others will complete, and the quest Grave Encounters will begin.